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First of all, I would like to thank you for not only being interested in Beautiful Bricks but also for taking the time to read the manual.
If you are anything like me, you love Breakout style games. Their design is
unique. However, throughout my gaming life, I have only been able to find a
few titles that seemed worth playing for an extended time. In my opinion, even the
‘classics’ have problems. The original Breakout, for example,
gives great control if you have a paddle controller but needs real
endurance to complete a level. Arkanoid has great atmosphere and
the idea of power ups was awesome. It is probably the single best evolution
of the genre but the level design can be just too cruel.
In general, I always thought there were two main issues with the gameplay
of such games:
1) The tedium that happens when there is only one brick left to hit
and you feel as if you don’t have much control over the ball, so you just
continue hitting the ball and hope it hits the target.
2) The pacing of the game can be very slow. Breaking bricks on its own can
get tiresome especially if the level was designed to look aesthetically
pleasing rather than fun to play.
When I started making Beautiful Bricks, I wanted to offer some
solutions. I wanted the player to have more ball control so that it was
easier to work the angles of the shots and control the ball’s power. I am
also a big fan of pinball and this inspired the way the ball moves in my
game. It has ‘gravity’ so the ball ‘falls’ towards the player. This gives
it more action so the player can use more strategy. I tried to introduce
many creative and new power ups which focus on enhancing the gameplay.
Beautiful Bricks can be mastered and I hope you will take up the challenge!
However, not all Breakout games are ‘bad’. Some worth mentioning are; PowBall (DOS), Bananaoid (DOS),
Aquanoid (DOS), Kirby’s Block Ball (GameBoy),
and Krakout (C64). Modern games include Strikey Sisters
(Steam) Shatter (Steam), Wizorb (Steam) and Alphabounce (3DS). I still have a soft spot for Arkanoid
and particularly like the Super Nintendo version.
Beautiful Bricks contemporises the brick breaker game and kicks it into overdrive. It is a restoration of an arcade great with modern upgrades: physic-based ball behavior, more paddle control, up to 4 simultaneous players, boss battles, achievements, unlockable secrets and over 30 innovative power ups. All this is presented in a consistent retro ‘8-bit’ aesthetic.
While Beautiful Bricks will execute on any modern computer that can run a web browser,
it still might not be playable. If the frame rate is low and there are graphical glitches,
it suggests that the computer isn’t isn’t because of the system’s CPU speed its usually
not having a graphics card that supports WebGL. Sometimes, WebGL can be disabled on your system too.
If the game is running slowly on your computer, try closing other applications before playing
and disabling some of the extra graphic options.
The game makes use of WebGL graphics acceleration. If WebGL is not available on your computer,
it will try to do the graphics with software rendering which is far more demanding of your computer.
Beautiful Bricks requires at least:
Humankind has left Earth and started to colonise planets in the wider
universe.
You are space miner working for Alphacorp. Alphacorp has recently
discovered valuables hidden on the planet Voss. Alphacorp’s mothership is
sending you and three other miners (if they decide to join you) onto the
planet to explore its deep caves. Once there, your objective is to mine for
valuables. You have been warned that hostile life forms have been detected
on the planet. The mothership will return to pick you up once dinner is
ready. Sorry, that’s an old Alphacorp joke. (Actually, once your mission
has been completed!)
Each miner is piloting a Paddleship C32, Alphacorp’s standard space miner.
The Paddleship controls mining balls, absorbs power capsules and
teleports valuables back to Alphacorp’s headquarters on the planet Vexx.
(that’s where you live).
As an incentive, Alphacorp has a proposition for you. If you can mine
2,000,000 Vectrons (the most valuable currency in the universe) worth of
valuables, they will give you a huge reward. This will be enough money to
retire. So, if you work hard, this could be the last time you’ll ever have
to work again. Now that’s inspiring!
A typical level in Beautiful Bricks |
Beautiful Bricks
is essentially a paddle and ball game. You control a paddle, or a ‘bat’.
This is the ‘Paddleship C32’. There is also a ball called a ‘mining
ball’. The objective is to hit the ball with the paddle to keep it in play.
However, the ball can be lost if you let it fall past the paddle. Each
level of the game is filled with colourful bricks. They serve as targets
for you to try to hit with the ball. When the ball hits a brick, that brick
is broken. The aim of the game is to break all breakable bricks on the
screen. Once all the breakable bricks have been destroyed, you'll advance
to a new level. You’ll need to complete thirty-two levels to win.
Skullman – a common first guardian for new players. |
In addition, there are Guardians in the game. They pose a greater challenge
because they need multiple hits to be destroyed. They pose a threat because
they can attack the paddles directly. There are 15 unique guardians in the
game.
Sometimes, you’ll be keeping multiple balls in play. A player only loses a
life when there are no more balls in play. Some bricks can’t be broken by
the ball (such as White, Cyan and Black). These unbreakable bricks do not
need to be broken to complete the level.
Certain bricks contain valuables such as gemstones or coins which will
increase your score. Other bricks contain power up capsules which will
change your paddle’s abilities, give extra mining balls or change the state
of play around you.
Things in Beautiful Bricks |
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You |
Mining Ball |
Normal Brick |
Valuable Brick |
Unbreakable Brick |
A collectable |
A Power Capsule |
The following image is how a typical game screen of Beautiful Bricks looks.
On Screen Display |
Your Paddleship can be controlled by the keyboard, gamepad or a mouse. All control devices can be tweaked and remapped within the options menu.
Default keyboard controls |
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Action |
Player 1 |
Player 2 |
Player 3 |
Player 4 |
Move Left |
Left Arrow |
A |
J |
Numpad 4 |
Move Right |
Right Arrow |
D |
L |
Numpad 6 |
Hard Hit / Action 1 |
Up Arrow |
W |
I |
Numpad 8 |
Soft Hit / Action 2 |
Down Arrow |
S |
K |
Numpad 5 |
Start / Continue |
1 |
2 |
3 |
4 |
Dash Left |
Double Tap Left Arrow |
Double Tap A |
Double Tap J |
Double Tap Numpad 4 |
Dash Right |
Double Tap Right Arrow |
Double Tap D |
Double Tap L |
Double Tap Numpad 6 |
Jump |
Double Tap Up Arrow |
Double Tap W |
Double Tap I |
Double Tap Numpad 8 |
Beautiful Bricks Pro Tip : To make sure the gamepad gets detected by the game, it is recommended that you have your gamepads plugged in before you launch the game. |
There are a few extra tweaks and control options. Using the keyboard or a gamepad with a D-pad is recommended.
For the keyboard and gamepad controllers there are two control methods: ‘slick’ or ‘stiff’. This setting changes how the paddle feels when it is controlled. ‘Stiff’ is the default setting which is tighter while ‘slick’ gives the paddle more inertia (a more ‘slidey’ feeling). To change the control type, pause the game and edit the ‘control mode’ option.
By default, the mouse control is disabled. This is because the mouse
controlling style gives an unfair advantage. However, mouse control is
implemented in the game to mimic the traditional ‘paddle control’ style
from older games in this genre.
To enable the mouse control, select OPTIONS from the main menu, then select
CONTROL SETTINGS then CONFIGURE MOUSE and finally toggle MOUSE ENABLED.
Only one player can be nominated for mouse control. The mouse control will
override the keyboard or gamepad controls during the game for that player.
Left click will do a Hard Hit / Action 1.
Holding down middle click / Scroll Wheel will allow the paddle to dash.
Right click will do a Soft Hit / Action 2.
Mouse buttons cannot be redefined, nor can the sensitivity of the mouse be
changed. If the mouse sensitivity is not right for you, you can change the
general mouse sensitivity settings in your operating system.
To start simply click on the player’s status bar you will like to control. To pause or bring up the menu whilst in game click on your player’s status bar.
To make selections in the menus, simply click on the option text in the
menu.
To change a player’s team in versus mode, click on their team logo.
To cancel out your player in the main menu, click on your status bar in the menu
The mouse control can be set up in two different ways; ‘simple’ or ‘pro’.
Simple is the default setting which gives the mouse to paddle a ratio of
1:1. Where the mouse is, the paddle is. This makes the most sense to a
beginner player as the mouse performs as expected. However, this control
style does not replicate how the paddle movement ‘feels’ when playing with
a keyboard or gamepad.
The ‘pro’ control method is an attempt to give the mouse control a similar
movement to the keyboard or gamepad. Instead of the mouse and paddle being
locked to a 1:1 movement, the paddle ‘follows’ the mouse. If the mouse
moves too quickly, the paddle takes time to ‘catch up’.
The keyboard and gamepad controls can be re-mapped by selecting CONTROL SETTINGS from the OPTIONS MENU. If you have made a mistake, you can restore the controls to default.
Each command given to the paddle can be mapped to its own button. For example: if your gamepad has enough buttons you can have dash left, dash right, hard hit, soft hit, action 1, action 2 each mapped to its own button.
Analog controls are supported in Beautiful Bricks. The left analog stick will focus on left and right movement while the right analog stick will focus on how hard the ball is hit. Analog controls provide more accuracy.
Paddleship jumping is an advanced technique that allows the player to make the Paddleship jump by double tapping the Hard Hit / Action 1. Whilst jumping a paddle can break bricks or dodge obstacles.
Jumping can be enabled or disabled within the gameplay settings within the options menu.
Dashing is an advanced technique used in the game to dash your paddle left
or right. To make your paddle dash, double tap left or right. While
dashing, you are guaranteed to strike bricks that you hit and are
invulnerable for a short time. You can dodge projectiles this way.
While dashing can be useful, some players find the dash feature annoying.
Dash can be disabled within the control options.
By default, the first gamepad you plug into your computer will be assigned to player 1. The second will be player 2 and so on. By choosing to reassign the gamepads, you can change which gamepad plugged into the computer controls which player. This can easily become confusing and it is recommended that you know what you are intending to do before you adjust this setting.
Your paddle is designed for ultimate control over the ball. There are two main mechanics used for this: the angle and the power.
Ways to control the ball
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Hitting it to the left |
Hitting it in the middle |
Hitting on the right edge |
The angle of the ball’s trajectory can be changed depending on where the ball collides with the paddle. If the ball collides at the paddle’s centre, it will bounce straight up. If the ball lands on the left side of the paddle’s centre, it will veer left. If the ball lands on the right side of the paddle’s centre it will veer right. Hitting the ball at the paddle’s edges creates the most extreme angle.
Changing the power of the ball |
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Soft Hit |
Normal Hit |
Hard Hit |
Holding down the soft hit button when a ball collides with the paddle will
achieve a ‘soft hit’. A ‘soft hit’ results the smallest bounce but is makes
it easier to juggle the ball and set up shots.
Holding down the hard hit button will achieve a ‘hard hit’. A ‘hard hit’
means that the ball will be launched at maximum power.
Not holding down any button will achieve a ‘normal hit’, something in-between these two extremes.
Beautiful Bricks Pro Tip : Knowing when to use which type of hit is the key to success. A ‘normal hit’ is often better than a ‘hard hit’ as it will give you more time before you have to hit the ball again. Use only ‘hard hit’ when necessary. A ‘soft hit’ is good for aiming or getting out of tight situations. |
There are many different types of bricks. They can be divided into five different categories: ‘glass’, ‘normal’, ‘valuable’, ‘unbreakable’ and ‘special’.
Glass Bricks |
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Glass Bricks: weak bricks that any ball will pass through. These are always
safe for your paddle to touch. Your paddle will simply break the glass.
Special Glass Bricks are the Coin Glass Brick and the rare Ruby Glass
Brick.
Normal Bricks |
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Normal Bricks: these bricks may contain power capsules which if caught by a
paddle rewards the player with a power up.
Some of these bricks require more than one hit before they break. Not all of them will contain a power capsule but the
more difficult they are to break, the more likely they contain a power capsule.
Valuable Bricks 4> |
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Valuable Bricks: these contain valuables which increase your score. Valuable Bricks are named after the valuable they contain.
Unbreakable Bricks |
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Unbreakable Bricks can only be destroyed by explosions, except for the totally indestructible Brown Brick
Special Bricks |
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Special Bricks. These bricks are all unique in their behavior when hit by
the ball.
Beautiful Bricks Pro Tip : Perform a brick strike! When a brick is heading towards you, it breaks if you are moving fast from the side and collide with it. This technique is called: A 'brick strike’. |
In Beautiful Bricks there are various items which can be collected by the
paddle. These collectables can be divided into three categories: valuables,
power up capsules and miscellaneous.
Collection is simple. Have your paddle touch the item as it falls towards
the bottom of the playfield.
Valuables |
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Valuables greatly increase your score. They also add to your grand total earnings when, at the of the game, you reach the mothership.
Grand Total Earnings is the net worth of all the valuables that have
been gathered from every single game of Beautiful Bricks that has been
successfully completed by each Paddleship.
When a game is completed, the mothership returns to pick up all the all
Paddleships. Once all the Paddleships are on board, the valuables collected
during the game will be evaluated and added to the grand total earnings.
The grand total earnings are the total amount of Vectrons that have been
made from all the excavations on the planet Voss. Once 2 million Vectrons
have been earnt, a special reward is unlocked and you’ll be able to retire!
A Valuable has a different value in Vectrons from its in game score value. Here is a list of the current market value of Valuables in Vectrons.
Market value of Valuables |
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Collectable |
Value |
Copper Coin |
25 Vectrons |
Silver Coin |
75 Vectrons |
Gold Coin |
200 Vectrons |
Ruby |
400 Vectrons |
Sapphire |
1,000 Vectrons |
Emerald |
2,500 Vectrons |
Diamond |
10,000 Vectrons |
Black Diamond |
20,000 Vectrons |
As a bonus, completing the game on Medium, Hard or Extreme difficulty will increase the market value of the valuables collected.
Power capsules can change the game. Upon contact with a power capsule, the Paddleship can absorb its power. The power capsule can change the paddle, the environment of the game, the lives of the player etc... This depends on the type of power capsule determined by its colour and letter. Some power capsules are more common than others.
Power Capsules |
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Beautiful Bricks Pro Tip : Try to remember what each power capsule does. This can be very useful. |
Many of the power ups in Beautiful Bricks can be ‘stacked’,
causing multiple effects. However, some power up effects will cancel out
other effects.
As a general rule, your paddle can only be enhanced with one upgrade at a
time. For example, you cannot possess catch and fire at the same time. In
this example, the last power up collected will override the previous one.
However, some paddle upgrades can be stacked. The size of your paddle, normal,
long or tiny will not cancel other upgraded abilities. For example, it is
possible, to be have a long paddle that is able to catch. It is also
possible to have a tiny paddle with Jet abilities. However, the size of the
paddle may affect the enhancement of the paddle. For example, a tiny paddle
with fire will give you more ammunition. A catch paddle which is long will
be able to hold more balls. Experiment with combinations to find out which
will give you the best advantage!
By collecting certain power capsules, your Paddleship can be upgraded to
have special abilities. Use soft hit or hard hit buttons to perform these
specialties. If you are using a gamepad, you can separate these extra
actions to their own button bindings.
It is also possible to downgrade your paddle by collecting a power capsule
that contains the same power up that has already enhanced your Paddleship.
For example, collecting ice when your paddle is already an Ice type will
result in your paddle being downgraded to Normal type.
Paddle Type
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Power
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Ability
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Normal
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Soft Hit
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Hard Hit
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None |
None |
Normal hit |
Lightly taps the ball |
Hits the ball
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Can catch the ball and release at will |
Catches the ball |
Lightly launches the ball |
Launches the ball further |
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Able to fire bullets to break bricks |
Normal hit |
Adjusts the bullet’s trajectory |
Fires bullets |
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Gives the paddle flight |
Normal hit |
Apply air breaks |
Accelerate |
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Can travel through bricks and can fire a scare |
Normal hit |
Fires a scare which can hit balls and collect valuables |
Hits the ball
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Allows the paddle to attract or repel balls |
Normal hit |
Attracts balls towards the paddle |
Repels balls from the paddle |
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Allows the paddle to create clones |
Normal hit |
Creates a clone |
Hits the ball
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Able to fire flame bullets |
Normal hit |
Adjusts the bullet’s trajectory |
Fires flame bullet |
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Extends the paddle |
Normal hit |
Lightly taps the ball |
Hits the ball
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Reduces the size of paddle |
Normal hit |
Lightly taps the ball |
Hits the ball
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Other Collectables |
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Beautiful Bricks Pro Tip : Although two or more paddles cannot collect the same power up capsule, multiple paddles can collect the same valuable so always go for valuables. |
The Fire Ruby, Heart and Pearl collectables are not considered ‘valuables’, at least in Alphacorp’s eyes. They are miscellaneous collectables which do have special effects, so special in fact that it is not documented in this manual. You’ll have to discover them for yourself.
There are many different types of Mining Balls, each with unique qualities. Experiment with them to learn their abilities.
Ball Type |
Image |
Properties |
Normal |
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The standard and most common mining ball. No special
properties. |
Spark |
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When a Spark Ball hits a surface, it will emit a random
number of sparks that are capable of breaking bricks. |
Gold |
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When a Gold Ball breaks a valuable brick, it produces
double the valuables. Additionally, every time the ball
bounces it drops a Copper Coin. |
Heat |
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Heat Balls drip hot magma which in turn can break bricks.
They are effective to lob over bricks to let the lava do
the work. |
Bomb |
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Bomb Balls are explosive and will explode on contact with a
brick. Explosions can break unbreakable bricks. |
Bomb Plus |
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Bomb Plus Balls are rare and can explode multiple times
before they too are destroyed. |
Return |
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Return Balls can return to owner if a breakable brick
is hit from its underside only. If a Return Ball hits an
unbreakable brick it will lose its homing capabilities. |
Acid |
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Acid Balls excrete acid upon impact. The acid can destroy bricks and hazards. The harder the impact the greater the spread of acid. |
Wreck’n |
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Wreck’n Ball is more than four times the size of any other
ball. It can destroy any brick in its path. It only lasts a
single level |
Volley |
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The Volleyball is used in the volleyball mode.
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Ultra |
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The Ultra Ball is useful in clearing breakable bricks. It
can smash through them without affecting its trajectory.
This only lasts for one level.
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During your journey inside the caves of Voss, you may encounter various hazards: dangerous bricks that can shoot, fall or explode into fragments: bubbles filled with goodies or danger: roaming abandoned worker drones: huge guardians which must be challenged. These are just a few of the dangers that await you inside the caves.
Shooting Bricks |
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These shooting bricks continuously fire at the paddles until broken.
Dangerous Bricks |
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These bricks become dangerous once they have been hit.
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A Motor Brick will start or stop all brick movement |
On some levels all the bricks will be moving: up: down: left: right:
diagonally. Bricks can move or scroll in two different ways. They can
‘bounce’ from the edge of the screen and head back in the opposite
direction or ‘loop’ around to the other side and continue. Sometimes
a level has a special brick called a Motor Brick which
can toggle brick movement.
There is an assortment of different projectiles which can be fired at the paddles. Some are more destructive than others.
Enemy Bullet Types |
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Stun Bullets
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Bullets
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Fire
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Slime
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Missile
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Plasma
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Square Plasma
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Laser
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Bubbles may occasionally appear when you are playing. They contain objects which are freed when the bubble is popped. To pop a bubble, hit it with a bullet, paddle or a ball. Bubbles can contain collectables such as coins, rubies, extra balls or power capsules but they can also contain dangerous hazards like slime or fire!
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A carrier drone’s flight animation |
Not often seen, but lurking somewhere in the caves of Voss, are drones. These
are a collection of old working robots that were mining the planet for
valuables some time ago and are now wandering the caves aimlessly doing
their tasks. Discovering one of these drones is rare and will usually yield
something good. However, there is a deadly Discharger Drone which had been
programmed to seek and destroy.
Here is a collection of known drones abandoned on the planet Voss, there may be more to discover…
Drone Types |
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Image |
Name |
Info |
Reward |
Score |
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Carrier Drone |
Were used to carry valuables from one place to another |
Hitting one will yield a bonus |
3,000 |
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Carrier Drone Deluxe |
Were used to carry valuables and were equipped with a gun
for defense |
Hitting one will yield a bonus |
5,000 |
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Brick Layer Drone |
A drone which sustainably creates more bricks |
They might produce a useful brick |
2,000 |
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Driller Drone |
Were used for mining bricks. Careful as they also attempt
to drill paddles too. |
They can help you mine for valuables. But beware they might
turn on you! |
3,000 |
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Green Spirit |
A lost soul that has been trapped in the caves |
Hitting it frees the spirit and will yield a bonus |
2,000 |
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Blue Spirit |
A lost soul that shoots deadly bullets |
Hitting it frees the spirit and will yield a bonus |
3,000 |
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Red Spirit |
A lost soul that can create fire |
Hitting it frees the spirit and will yield a bonus |
5,000 |
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Yellow Spirit |
A lost soul that drops coins |
Hitting it frees the spirit and will yield a bonus |
0 |
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Scanner Drone |
A Drone which surveys the area. Its scanner can destroy a
paddle. |
Hitting it frees the spirit and will yield a bonus |
6,500 |
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B Drone |
A Drone which was used to mine bricks, usually part of a swarm |
Hitting it will drop a few valuables. |
1,000 |
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Discharger Drone |
Programmed to seek and destroy. If a Discharger Drone finds
you, it will attempt to destroy you. |
Hitting a Discharger Drone multiple times will destroy it
so you’ll then survive. Otherwise… |
10,000 |
During the main game, after levels 15 or 32 have been completed, you will
confront a guardian (a ‘Boss Battle’). Each guardian has a different play
style and attack pattern. You must employ different strategies to defeat
them.
Beating a guardian for the first time will earn you an Achievement which
will often unlock an extra feature in the game. To be considered a pro
player, you must find and beat all the different guardians in the game.
Guardians |
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Skullman |
Shadow Paddle |
The Gribbly Ghosts |
Psymon |
The Dragon |
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The Twin Devils |
Invader Ship |
Bugeyes |
The Slug Nest |
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The Generator |
The Animator |
??? |
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The planet Voss |
The caves on the planet Voss have been divided into six sectors. Sectors are ‘groups’ of levels which tend to have a similar difficulty level and theme. Each sector has 32 levels and its own environment denoted by its background colour and musical theme. For example, Sector 1 has a green background and tends to contain the easiest levels while Sector 4 has a red background and more fire related bricks.
Sector Range |
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Easy Difficulty |
Sectors 1 – 2 |
Medium Difficulty |
Sectors 1 – 3 |
Hard Difficulty |
Sectors 2 – 4 |
Extreme Difficulty |
Sectors 3 – 5 |
Custom game |
Any combination |
Every playthrough of the main game does not have the same set of levels.
When a level is completed, the next level is randomly chosen from the
sector range that is defined at the start of the game.
For example, upon completing level 2 on medium difficulty the game will
load level 3 form sector 1,2 or 3 as by default the sector range for medium
difficulty is Sectors 1 – 3. Playing the main game on easy will give you a
Sector range of 1 – 2 so each time a level is completed, the next level
will be either from Sector 1 or 2. Having this variety in level choice,
makes each playthrough more interesting. The odds of you having the exact
same combination of levels as in a previous game is practically impossible.
As an unlockable feature, you’ll be able to define which sectors you wish
to explore at the start of the game. This is called ‘redefining the Sector
range’.
Sectors |
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Sector 1 |
Green Background |
Easy |
Easiest levels in the game |
Sector 2 |
Blue Background |
Easy |
Easy levels in the game |
Sector 3 |
Yellow Background |
Medium |
Lots of valuables in this sector |
Sector 4 |
Red Background |
Hard |
Watch out for fire bricks and fireballs |
Sector 5 |
Teal Background |
Very Hard |
Introduction of titanium bricks |
Sector 6 |
Brown Background |
Hard |
The secret sector. Have you found the warp? |
Here is a list of hints and tips which will help you to excel in Beautiful Bricks.
Balls can be used to stop incoming fire. If a ball collides with a stun bullet, normal bullet, a missile, plasma or slime these projectiles will be destroyed. A ball that is resting on the Paddleship can be used as a makeshift shield to block these projectiles.
While a paddle is invulnerable (flashing), collisions with bricks cannot
hurt the paddle. Use this time to position yourself in a safe place if
there are nearby bricks.
One exploit is to use Jet’s fly ability. While you are invulnerable, you’ll
be able to smash through many bricks and your paddle will not be knocked
back by unbreakable or stronger brick types.
This can be exploited further by the knowledge that when a new level is
loaded, all paddles become briefly invulnerable.
Earn big points by using bombs to destroy unbreakable bricks. Blowing up a
White or Cyan Brick earns you 1,250 points per brick. A Black Brick earns
you 2,000 points per brick.
Using explosions on Coinbox Bricks or bricks that contain hidden items
exposes their hidden goodies too!
If you double tap a direction or use shoulder triggers on a gamepad, your
paddle will dash left or right. While you are dashing, you can dodge
bullets and strike bricks or enemies at your side. While you are dashing,
you will be momentarily invulnerable, so it is possible to dash through an
incoming enemy bullet!
In the OPTIONS you can turn dashing on or off and define it as a new button
or control scheme.
If you double tap Hard Hit / Action 1 button. Your paddle will perform a jump and leap into the air. Use jump to help manage the balls on screen, take out a brick or two or collect a powerup.
In the OPTIONS you can turn jumping on or off. It is located within the GAME SETTINGS options.
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A Paddleship jumping |
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a 'Brick Strike' |
Dashing or colliding into a brick at full speed cause it to break. This technique is called as ‘striking’. Bricks, drones, enemies and guardians can be damaged or destroyed by striking.
If, during a multiplayer game, another player‘s paddle is destroyed, any remaining players that touch the Paddleship’s wreckage will cause it to split into two pieces and fly upwards wiping out all breakable bricks in its path. This is called a ‘paddle smash’.
During a multiplayer game, the same valuable can be collected by more than one player. For example, if two or more players are standing under a coin, then all players who are touching that coin will collect it and get the bonus. This is unlike power capsules which can only be collected by one player. The game randomly chooses which player will get it if there are more than one who are eligible.
Occasionally, in the main game, when a new level is loaded, there will be a brick that will be glowing like a rainbow. This is a Skill Shot. If you can break that brick while it is glowing, you’ll receive an extra 5,000 points.
If there is a certain shot that you want to make, try a soft hit to line the ball up first. You can also juggle a ball to an area you want or to get out of a tight spot.
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A hidden Diamond |
Sometimes an unbreakable brick contains collectables. Try hitting an unbreakable brick and see if anything pops out. When a brick that contains hidden items explodes, its contents will also be released. Try exploding a Coinbox Brick and you’ll get a pleasant surprise.
At first it might seem that the Tiny Pad power up is in fact a downgrade but having a smaller paddle size does have its advantages. While you are tiny, you’ll receive double points every time you score!
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A secret level |
While playing the main game, you may encounter a secret level. A special
sound will play, and the background for the level will go grey. Secret
levels may happen when the game is choosing a new level. How do you know
when they are going to happen? Who knows?
Since multiple power ups can be used at the same time. There are some combinations of power ups which have extra special effects. Here are few:
There are warps hidden in the game. These are diamond in shape with an eye in the centre. The green warp takes you to a random level, the Blue back to your mothership.The to Red or the Black? who knows!
There is a special warp to Sector 6 which may appear at the start of level 10. What makes this warp appear is for you to find out…
Each player starts with 3 lives. If all balls have been missed, or a paddle
has been destroyed, a life is lost. When a player has run out of lives,
they are out of the game. If any credits remain, they can join in
and continue the game. If not, they must wait till the current game is
over.
Extra lives can be obtained by either collecting particular power capsules
or every time a paddle reaches 100,000 points consecutively.
Beautiful Bricks
is inspired by traditional coin operated arcade games. Each game starts
with 6 ‘credits’. A credit is like a ‘turn’. It lets a player join in the
game or continue an existing game, if their previous turn has ended (i.e
they have lost all their lives).
An example of how the credit system works: a game starts with 6 credits.
Starting a new three player game will cost 3 credits making 3 credits left.
If during the game, Player Four opts into the game they use another
credit. This leaves two remaining credits to be used as continues.
Defeating a guardian or finding a secret item will give an extra credit.
Beautiful Bricks
has a quicksave feature. The game will store the current level, how many
players, their lives, score and valuables obtained. However, to keep your
player settings, you’ll need to load the quicksave as the appropriate
player. For example, if you were playing as Player Three you’ll need to
load up the quicksave as Player Three to restore your score, lives and
valuables collected.
Only one game can be quicksaved at a time. When you start a game if a
quicksave has been found, you have a choice to load the quicksave
or start again from the beginning. Main game and Marathon mode are the only
type of games that use the quicksave feature.
A quicksave can only be loaded or discarded. If it is discarded, the
quicksave will be deleted.
To quicksave while playing, pause the game and select QUICK SAVE & EXIT
GAME.
To load a quicksave, when you start a new game, Beautiful Bricks
will ask if you wish to load the quicksave or to start a new game.
Information is displayed on the screen as an ‘AstroTicket’ (a parody of a
‘pass out’ ticket which is used in events in real life.)
The AstroTicket lets you know what state the quicksave is in. You can
decide whether to load it or start a new game.
Loading a quicksave |
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The pause menu |
While playing the game, pressing the ‘start’ button (or, if you are using
the mouse, clicking on the ‘start’ button in the top right corner) will
pause the game. Pausing will halt the game and allow for you to have a
break. The pause menu offers a few extra choices: CONTINUE: OPTIONS:
CONTROL MODE: QUICKSAVE & EXIT GAME.
The pause menu also shows the current player how many collectables they are
carrying on their Paddleship. This gives you an indication of what they’ll
be bringing back to the homeworld (planet Vexx) when they are picked up by
the mothership at the end of the excavation. If the player loses all their
lives they will also lose all their collectables!
Beautiful Bricks
has two versus modes: Volleyball and Competitive. These modes require at
least two players. Volleyball is a take on the sport of volleyball while
Competitive is a head to head split screen variant of the main game.
Each mode divides players into two teams. Team Alpha on the left and Team
Omega on the right. Each team must have at least one member before a game
can start. Players can change their team by pressing their left direction
on the keyboard, the soft hit button on their gamepad or if, using the
mouse controls, by clicking on their team logo in the main menu.
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Volleyball Mode |
Competitive Mode |
Volleyball mode can be played by 2 – 4 players. Players choose which team
they would like to be on. Team Alpha on the left side, Team Omega on the
right. Each team must have at least 1 player.
The object of the game is to hit the ball over the net into the other
team’s area. If you miss the ball, the other team gains a point. Games are
over when a team reaches 5, 10 or 15 points depending on how the game was
setup.
Double tapping the hard hit will cause the paddle to leap up to spike the
ball.
Hitting a bird with a ball will turn that bird into a ball.
Clouds can affect the gameplay. Rain clouds will drop water which will slow
down a paddle. Thunder clouds shoot lightening that will stun a paddle.
Advanced ruleset introduces some extra rules of play. Each side can only
touch the ball three times to get it over to the other team. A team only
gets a point if they are the team that serve at the start of that rally. If
the other team scores while they are not the servers, they ‘win the serve’
instead of a point.
Competitive mode pits two teams against each other. The playfield is divided into two. Team Alpha on the left and Team Omega on the right. Each team must be the first to break all their team’s bricks. If you miss the ball or your team isn’t the first to clear all the bricks, then other team scores. The game will make a choice between two levels to load next. The team that lost the round gets to choose the next level by pressing left or right. For every round a team wins, they get a point. Every two points earnt yields a trophy. The first team to earn 3, 5 or 10 trophies (depending on how the game is set up) wins the game.
Brick types in competitive mode |
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If power ups are enabled, there are four special power capsules which affect the other team’s game.
Power Capsules in Competitive Mode |
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Blackout Capsule |
Brick Layer Capsule |
Slime Pod Capsule |
Zapper Capsule |
Beautiful Bricks has special game modes which mixes up the game play. Most of these modes will need to be unlocked by completing various Achievements, usually by defeating guardians in the main game.
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Endless Mode |
In this mode, the brick patterns are randomly generated and slowly travel
towards the player. This is a survival mode. The ‘levels’ in this mode are
based on what kind of bricks are generated. Level 1 will generate simple
bricks while level 9 is more tricky and unusual bricks will be generated.
After you break a certain number of bricks, you’ll reach the next level.
This number is represented on screen as the ‘left’ value. This means you
need to break this number of bricks to reach the next level. With each new
level, the bricks will travel towards the player quicker.
Occasionally special brick patterns will generate into the playfield in
place of random lines of bricks.
If a player misses too many bricks and lets them reach the bottom of the
playfield, the game will go into a screen clearing mode. All bricks will
stop moving and then one by one explode into a fireball. The player must
dodge all these fireballs until there are no more bricks. This serves as a
punishment for players who miss bricks.
High scores are saved in this mode. A special Achievement is awarded if you
manage to survive up to level 20.
Continues or players ‘opting in’ during this mode are disabled.
In this mode, players are deployed against all the different guardians in
sequence. There are thirteen guardians to defeat to complete this mode. The
guardians that appear are the same as those that appear in the main game.
Continues and other players ‘opting in’ during this mode are allowed.
Invader Mode |
This is a special shooter mode which is about ‘blasting’ invaders. This
mode is a distraction from the main game. Here you’ll always be able to
fire and keeping balls in play is not a priority. As you blast the
invaders, the ‘left’ counter will decrease. Every time the ‘left’ counter
reaches zero, a new wave starts. ‘Levels’ in this mode are known as
‘waves’. The wave usually determines which types of invaders will appear
during the game.
A special Achievement is awarded if a player can make it to Wave 21.
High scores are saved in this mode. Continues or players ‘opting in’ during
this mode are disabled.
There are many types of invaders in this mode.
Invader Score Chart |
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Name | Description < | Hits | Points |
Seeker |
Seeks out the player |
1 |
200 |
Heat Seeker |
Emits fire when destroyed |
1 |
300 |
Ace Ship |
Flies from top to bottom |
1 |
150 |
Crusher |
Shoots a deadly bullet when hit |
1 |
300 |
White Skull Ship |
Charges at the player |
2 |
500 |
Black Skull Ship |
Charges at the player |
15 |
2,000 |
Bomber |
Drops bombs onto the player |
1 |
300 |
Fire Bomber |
Drops rows of fire onto the player |
3 |
1,000 |
Red & Blue Saucer |
Shoots stun bullets |
1 |
250 |
Grey & Green Saucer |
Shoots deadly bullets |
1 |
500 |
Grey Heli |
Travels side to side and bounces |
1 |
150 |
Mini Carrier |
Travels from side to side shooting |
1 |
500 |
Red Heli |
Shoots deadly bullets |
1 |
300 |
Hopper |
Jumps across the top of the screen |
1 |
300 |
Big Hopper |
Jumps across the top of the screen |
5 |
1,000 |
Scanner ship |
Hovers along the bottom of the screen |
3 |
1,000 |
Red UFO ship |
Often drops a Power Capsule |
1 |
100 |
Yellow UFO ship |
Explodes into stun bullets |
1 |
200 |
Green UFO ship |
Shoots a stun bullet when hit |
1 |
100 |
Big Boy |
Grey ship which shoots plasma |
3 |
1,500 |
Laser Ship |
Fires deadly lasers |
1 |
500 |
Carrier |
Shoots paddle seeking missiles |
2 |
1,000 |
Fire Brain Ship |
Rains down many fire balls |
3 |
3,000 |
Blue Laser Ship |
Fires deadly lasers |
15 |
2,500 |
Death Carrier |
Shoots paddle seeking missiles |
30 |
4,000 |
Yellow Chopper |
Very durable and fires at the player |
60 |
5,000 |
Red Laser Ship |
Very strong and fires lasers |
100 |
10,000 |
If you want the ultimate endurance game, this mode is for you! Play all 192 main game levels and challenge all guardians in sequence progressing from Sector 1 and ending at level 32 on Sector 6. As this is a much longer game, this mode has its own quicksave feature, so you can continue from a previous quicksave.
Beautiful Bricks has many settings which can be adjusted. Select the OPTIONS from the MAIN MENU to start modifying your game.
Keyboard, Gamepads and Mouse controls can be adjusted for play.
For Keyboard and Gamepads extra control options can be mapped to your input device.
Your control settings will be saved once you exit this mode.
Sound effects and music volumes can be adjusted here.
The music in Beautiful Bricks can be played in two different ways:
dynamic and shuffle mode.
Dynamic mode is the default so that the music is chosen based on which part
of the game is being played. Music in dynamic mode will continue to loop
until the game reaches a part where the music is cued to be changed.
Shuffle plays music randomly, one new track after another. The off setting
entirely mutes the music.
Display settings deal with how the game is displayed on the screen. This creates a submenu within the OPTIONS menu that is dedicated to these settings.
How do you want to play? These gameplay options can be tweaked for the player’s preference.
Beautiful Bricks’ high scores, game settings and achievements are automatically saved. If, however, you wish to reset any of this data is can be done within the DATA SETTINGS sub menu which is in the OPTIONS MENU.
Beautiful Bricks
has 28 Achievements which can be completed. These Achievements are
displayed under the High Scores which can be viewed by selecting HIGH
SCORES from the MAIN MENU.
Some Achievements unlock bonus features or additional content.
Achievements |
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No. |
Achievement |
Reward |
1 |
Collect 100 coins with one credit in the main game |
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2 |
Collect 500 coins with one credit in the main game |
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3 |
Beat Skullman |
Unlock alternative colours for paddles |
4 |
Beat Shadow Paddle |
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5 |
Beat the Gribbly Ghosts |
Unlock Hardcore Mode |
6 |
Beat Psymon |
Unlock Visualiser Mode |
7 |
Beat The Dragon |
Unlock Sound and Music Test |
8 |
Beat Twin Devils |
Unlock Marathon Mode |
9 |
Beat The Invader Ship |
Unlock Invader Mode |
10 |
Beat Bugeyes |
Unlock EPFI Mode |
11 |
Beat The Slug Nest |
Unlock Free Play Mode |
12 |
Beat The Animator |
Unlock Sector 6 and be able to redefine the Sectors |
13 |
Beat the secret guardian |
Unlock Boss Rush Mode |
14 |
Beat the main game on Easy difficulty |
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15 |
Beat the main game on Medium difficulty |
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16 |
Beat the main game on Hard difficulty |
Unlock Extreme difficulty |
17 |
Beat the main game on Extreme difficulty |
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18 |
Find a secret level |
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19 |
Find the Secret Sector |
Be able to redefine the Sectors |
20 |
Clear Wave 20 score in Invader Mode |
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21 |
Find the Toxic Monster in Invader Mode |
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22 |
Reach Level 20 in Endless mode |
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23 |
Finish the game using no continues |
Unlock Master Levels |
24 |
Complete Boss Rush mode |
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25 |
Complete Marathon mode |
Unlock neon colours for the paddles |
26 |
Earn a total of 2 million Vectrons |
Unlock Max drones |
27 |
Survive the Gauntlet |
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28 |
Complete the Master levels |
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High Score Display |
While playing the game, you may get a high score. You’ll need to identify
yourself using three characters (letters or numbers) using controls. This
information is displayed in your player’s score display. Press up and down
on keyboard, Soft hit and Hard hit on the gamepad, to change the selected
character. Pressing left or right will move the cursor. Move the cursor
right to edit the next character. moving the cursor all the way to the
right or pressing the ‘start’ button will record your identity and score.
The top three scores are kept for each difficulty level for the main game.
Top scores for Endless and Invader modes are also recorded.
High scores are shown by selecting HIGH SCORES from the MAIN MENU.
Beautiful Bricks features unlockable content which can be rewarded by completing Achievements. The following is a summary.
Unlockables |
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Paddle colours |
Change the paddle colours to normal, dark or neon |
Visualiser Mode |
A mode to play with the backgrounds of the game and create interesting designs |
Sound and Music Test |
Hear the sound effects and listen to the music of Beautiful Bricks |
Max Drones |
Max Drones Main game and marathon games always spawn drones. Very frantic! |
Hardcore Mode |
Limits the amount of powerups and how often they appear. A limit of 4 lives for each player |
Free Play Mode |
Gives 50 credits so you can easily enjoy the game main in any skill levels or as a party game |
EPFI Mode (Every Paddle For Itself Mode) |
When playing multiplayer games, players do not share balls. For players who want to play the main game with other players without cooperating. |
Extreme Difficulty |
The most difficult setting of all. |
Redefine Sectors |
The ability to choose which levels appear in that session of the main game. |
Beautiful Bricks
was made by Matthew Vecchio of Ready Wolf. The project started in April
2016 and was finished in November 2019.
Programming, graphics, design, sound effects and music by Matthew Vecchio.
Beautiful Bricks
is written in JavaScript and uses HTML5 and the free Phaser Framework.
Phaser was developed by Richard Davey of Photostorm and the Phaser
community. www.phaser.io
Beautiful Bricks
font ‘Lady Radical’ by Chequered Ink and used under license.
http://chequered.ink
Cover art painting by Anna Bailes
Beautiful Bricks instruction manual written by Matthew Vecchio and edited by Zenda Vecchio.
Scoring |
|
Red Brick |
100 |
Blue Brick |
150 |
Green Brick |
200 |
Coin Brick |
0 |
Ruby Brick |
0 |
Sapphire Brick |
0 |
Emerald Brick |
0 |
Diamond Brick |
0 |
Black Diamond Brick |
0 |
Silver Brick |
600 |
Gold Brick |
800 |
Titanium Brick |
1,000 |
White Brick |
1,250 |
Cyan (soft) Brick |
1,250 |
Coinbox Brick |
0 |
Black Brick |
2,000 |
Frag Brick |
500 |
Shrapnel Brick |
1,000 |
Trick Brick |
750 |
Switch Brick |
500 |
Fire Brick |
250 |
Bomb Brick |
250 |
Glass Brick |
50 |
Coin Glass Brick |
0 |
Ruby Glass Brick |
0 |
Stun Bullet Brick |
1,000 |
Bullet Brick |
2,000 |
Missile Brick |
3,000 |
Copper Coin |
25 |
Life Brick |
200 |
Hyper Brick |
200 |
Silver Coin |
100 |
Gold Coin |
50% |
Ruby Gem |
1,000 |
Sapphire Gem |
5,000 |
Emerald Gem |
12,500 |
Diamond Gem |
20,000 |
Black Diamond Gem |
30,000 |
Pearl Gem |
50,000 |
Collecting Power Capsule |
200 |
Striking a brick |
250 |
Paddle Jump |
50 |
Blocking an enemy bullet |
25 |
Carrier Drone |
3,000 |
Carrier Drone Deluxe |
5,000 |
Brick Layer Drone |
2,000 |
Driller Drone |
3,000 |
Spirit Drone |
2,000 |
Scanner Drone |
6,500 |
B Drone |
1,000 |
Discharger Drone |
10,000 |
Skill Shot |
5,000 |
Collecting Bugeyes/Bugman |
??? |